Virtual School Meanderings

February 21, 2017

Get The Ultimate Guide To Gamifying Literacy

This showed up earlier in the week and got lost in my inbox.

ISTE Resources View online
ISTE Resources
Get the ultimate guide to gamifying literacy
Whether you bring a single aspect of gaming into your classroom or use a gaming platform across the curriculum, incorporating gamification elements enhances student learning and engagement.
Gamify Literacy In the ISTE book Gamify Literacy: Boost Comprehension, Collaboration and Learning, author Michele Haiken provides tips on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
Written in collaboration with literacy experts and gaming professionals, Gamify Literacy includes game-based learning lesson designs that can be modified by grade level.
Preorder the book today using the code Gamify10 to receive a 10 percent discount.
And don’t miss Haiken’s School Library Journal webinar on May 18 when she’ll discuss “Technology to Aid the Struggling Reader.” Register now!
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Connected Learning | Connected World
Call : 800.336.5191 (U.S. and Canada)  |  503.342.2848 (international)
Mail :

International Society for Technology in Education
Member Services:  621 SW Morrison Street, Suite 800, Portland, Oregon, 97205
Headquarters: 1530 Wilson Boulevard, Suite 730, Arlington, Virginia, 22209

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