Virtual School Meanderings

November 29, 2016

Distance-Educator.com Free e-Newsletter 11/28/16

A newsletter from yesterday’s inbox…

Distance-Educator.com Newsletter
NOVEMBER 28, 2016
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FEATURED ARTICLE OF THE WEEK
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United Nations International Telecommunications Union: ICT Facts and Figures 2016 “2016 marks the year when the international community is embarking on the implementation of the 17 Sustainable Development Goals (SDGs) and their 169 targets. The International Telecommunication Union, given the tremendous development of ICTs, has a key role to play in facilitating their attainment. Our new […]

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RESEARCH-BASED ARTICLES OF THE WEEK
Teacher-Student Perspectives of Invisible Pedagogy: New Directions in Online Problem-Based Learning EnvironmentsUniversities and institutions of higher education are facing economic pressures to sustain large classes, while simultaneously maintaining the quality of the online learning environment (Deming et al, 2015).. Digital learning environments require significant pedagogical shifts on the part of the teacher.. This paper is a qualitative examination of the nature of teaching in the digital age, and the […]

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The Forms and Functions of Teaching and Learning Innovations on Blackboard; Substantial or Superficial?This study is an Information and Computer Technology evaluation of the Blackboard Learning Management System into teaching and learning at an institution of higher education in South Africa. In view of the institution’s objective of developing a context-driven, transformative, and innovative teaching and learning practices involving the integration of technology, the study sought to classify and evaluate the […]

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Redesigning Design: Field Testing a Revised Design Rubric Based of iNACOL Quality Course StandardsDesigners have a limited selection of K-12 online course creation standards to choose from that are not blocked behind proprietary or pay walls. For numerous institutions and states, the use of the iNACOL National Standards for Quality Online Courses is becoming a widely used resource. This article presents the final phase in a three-part study to test […]

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Strengthening Deeper Learning Through Virtual Teams in E-learning: A Synthesis of Determinants and Best PracticesGlobally, e-learning is gaining popularity as its potential contributions to economic and social development are recognised. However, its full potential has not been realised, as most e-learning practices merely replicate traditional existing teaching methods and have not fully exploited the interactive and social components of peer learning. Recently, there has been an increased focus on […]

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IN THE NEWS
Modeling an IT Strategy for Student SuccessFor institutions to fully benefit from their investments in student success and to position themselves for continued improvement, IT leadership must get engaged and develop an IT strategy that supports student success and can evolve with the institution’s needs. EDUCAUSE Review

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Gamification Is Simply Bells and WhistlesGamification has become latest buzzword in the learning community. Just as “rapid elearning” was supposed to make everyone able to develop “high quality” elearning content a few years back, vendors and others with vested interest are praising the merits of gamification as a silver bullet to improve the learning experience. eLearn Magazine

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How Should Reading Be Taught in a Digital Era?With the many enhancements to mobile devices, multimedia websites, e-books, interactive graphics, and social media, there’s no question that the nature of reading has changed during the past decade. Education Week

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2016 Top Gamification Companies ListTrainingIndustry.com continuously monitors the training marketplace looking for the best providers of gamification services/technologies in support of corporate learning and development. TrainingIndustry.com

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