And another item from Thursday’s inbox…
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2016 Congressional Briefing – National Release of Speak Up 2015 Findings
Today Project Tomorrow released the report “From Print to Pixel: The role of videos, games, animations and simulations within K-12 education” at a Congressional Briefing held in Washington, DC and online in a special live stream of the event. Julie Evans, Project Tomorrow CEO, discussed selected national findings from the Speak Up 2015 report and moderated a panel discussion with K-12 students and teachers who shared their insights and experiences with digital learning.
Nearly 100 people attended the Congressional Briefing including congressional staff members, student and staff representatives from some of our Speak up schools, and staff from many of our sponsors, champion outreach partners and non-profit partners.
Students and parents from Baltimore City Public Schools (MD), Calvert County Public Schools (MD), Fairfax County Public Schools (VA), Frederick County Public Schools (MD), and Prince William County Public Schools (VA) shared their insights regarding their daily digital learning experiences.
From Print to Pixel: The role of videos, games, animations and simulations within K-12 education
Speak Up 2015 National Findings
From Print to Pixel: The role of videos, games, animations and simulations within K-12 education documents the key national findings from Speak Up 2015.
For the past thirteen years, Project Tomorrow’s® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today’s students want to leverage digital tools for learning based upon the authentic, unfiltered ideas of students themselves. Each year, education, policy, research, and business leaders leverage the Speak Up findings to understand the trends around students’ use of technology, and how schools and communities can better serve the learning needs of today’s digital learners. Speak Up reports over the past few years have focused on connecting the digital dots for learning, mapping a personalized learning journey, and moving from chalkboards to tablets as part of a digital conversion effort.
This year’s report departs from that tradition of examining the state of education change and focuses on a particular phenomenon that we have documented over many years, the emergence of pixel based digital tools, specifically, videos, games, animations and simulations, as legitimate vehicles for learning. Leveraging the views of 415,686 K-12 students, 38,613 teachers and librarians, 4,536 administrators, 40,218 parents and 6,623 community members representing over 7,600 schools and 2,600 districts in the United States and around the world, this year’s Speak Up report examines three aspects of this phenomenon:
▪ What precipitates the move within schools from print to pixel to lay the foundation for then understanding how teachers and students are using these digital tools in their classrooms?
▪ How are students self-directing learning beyond the classroom?
▪ What should we expect in further adoptions of visually engaging digital tools in education?
Key Findings from this year’s report include:
▪ Simulations are more widely used by teachers in virtual classes (23%) and teachers who have implemented a flipped learning model (26%) or a blended learning model (17%).
▪ Over three-quarters of middle school students (78 percent) are tapping into online videos, and 6 out of 10 (61%) are playing online games, all in service of various types of self-directed learning goals.
▪ School principals (84 percent) are almost unanimous in their belief that the effective use of technology within instruction is important for student success. However, they do acknowledge challenges or barriers to meeting the expectation of effective technology usage.
▪ Five out of 10 administrators note that the implementation of digital content resources such as videos, simulations and animations was already generating positive student outcome results
▪ Almost 60 percent of technology leaders say that one-quarter of instructional materials in their schools today are digital, not paper-based; 26 percent say that their level of paperless-ness is 50 percent.
▪ The top subject areas in which the students in grades 6-12 watch videos to support homework, research projects or studying are science (66 percent), math (59 percent), social studies/history (53 percent) and English/language arts (45 percent).
▪ When asked what was holding back further expansion of their digital learning visions, 57% of principals say the lack of teacher training on how to integrate digital content within instruction is their top barrier.
Many thanks to our sponsors and partners for the support of Speak Up: Blackboard, Inc., BrainPOP, CDW, DreamBox Learning, Fuel Education, Qualcomm Wireless Reach, Rosetta Stone, Scholastic Education, American Association of School Administrators, CETPA, Consortium for School Networking, CUE, Digital Learning Day, ICE (Indiana Connected Educators), iNACOL, International Society for Technology in Education, National School Boards Association, National School Public Relations Association, National Science Teachers Association, National Secondary School Principals Association, NCCE (Northwest Council for Computer Education), NETA (Nebraska Educational Technology Association), State Education Technology Directors’ Association and TCEA (Texas Computer Education Association).
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